post jam — clarity update

Hi! Dev team of Delve into the abyss here.
Since the initial release of out game, we've received a lot of feedback (thank you!) on how we could make the game better. This update is a response to that, so if you've played the game before, now's the time to try it again!
So what changed?
-Replayability fixed! Now the map regenerates, and all the start over buttons function correctly
-Clarity greatly improved - no need to ponder over two rows of symbols, now you can just read our helpful preview text that's displayed in the middle of the battle at all times
-Actions info! now you can find out what those monster actions actually do - hover over any action in battle to read what it does on a 1x multiplier
-Music updates! Face the boss and listen to a new epic rendition of our battle theme
So what's next?
We fell in love with the game and want to continue developing it. Our roadmap contains some more polishes, and a lot more content - more enemies, more wheel parts, more shrine options, hell, even an extra boss or two
Delve into the abyss
Light ends here. Only those who have the will to live go further
Status | In development |
Authors | MrDragonlol, Kruzenger, kligunov-id, Parallax.letmein |
Genre | Card Game |
Tags | 2D, Dark, Deck Building, Godot, hardcore, Horror, No AI, Roguelike, Singleplayer, wheel-jam |
Languages | English |
Accessibility | High-contrast |
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